Z_Init: Init Zone Memory Allocator
CON_Init: Init Game Console
G_Init: Setting up game input and commands
M_LoadDefaults: Loading game configuration
I_Init: Setting up machine state.
D_Init: Init DOOM parameters
W_Init: Init WADfiles.
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon.
P_Init: Init Playloop state.
NET_Init: Init network subsystem.
S_Init: Setting up sound.
D_CheckNetGame: Checking network game status.
ST_Init: Init status bar.
GL_Init: Init OpenGL
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 670/PCIe/SSE2
GL_VERSION: 4.2.0
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
GL Extension: GL_ARB_multitexture = true
GL Extension: GL_EXT_compiled_vertex_array = true
GL Extension: GL_ARB_texture_non_power_of_two = true
GL Extension: GL_ARB_texture_env_combine = true
GL Extension: GL_EXT_texture_env_combine = true
GL Extension: GL_EXT_texture_filter_anisotropic = true
game saved.
